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The lights go down and
the fans in the packed arena at Candlestick Park (San Francisco) know
that, soon, their boys will finally hit the stage. Ennio Morricone's
theme from The Good, The Bad and The Ugly, “The Ecstasy of
Gold,” booms over the P.A., just as it has before countless Metallica
shows before. It is something of a battle cry for this band — a shout
in the dark that lets the audience know that for the next three hours,
they're at the mercy of screaming, yet melodic vocals, soaring guitars,
a pounding drum line and, of course, a slew of amazing pyrotechnics.
Coupled with stellar performances from opening acts The Deftones,
Mudvayne, Linkin Park — who had such an energetic set that they seemed
like they were going to burst at the seams — and Limp Bizkit, it must
be said: Stadium rock is not dead.
Ripping through three sets chock-full of
“classic” Metallica hits and a handful from their eighth studio
album, St. Anger (which had just gone multi-Platinum), the band
showed that they eat, sleep and breathe live performances. One would
think that bringing in new bassist Rob Trujillo would slightly alter the
chemistry formed during the past 20-odd years, but Metallica can still
bring a crowd to its knees.
IT TAKES TWO
This year's tour marked a new way of working for the sound crew: Instead
of relying on one touring company, both Showco and Thunder Audio Inc.
were brought in to handle the two stages (each with its own complete
production), four opening acts and the headliner. Paul Owen — VP of
Thunder Audio and monitor engineer for the band for 17-plus years, as
well as head of audio on this tour — says that working with two sound
companies has “all of the pluses.”
“When we've done it
before, we've used one P.A. company and one P.A. crew that worked all
day, flat out,” Owen says. “It seriously exhausts the resources of
most sound companies. [On this tour], the main P.A. system is from
Showco, and all of the opening acts are being taken care of by Showco.
My crew takes care of everything for Metallica. So there is a firm
divide, which works extremely well because it means when the crew gets
to do Metallica, they're not burnt out. There are 22 sound guys: I have
eight from [Thunder Audio] and 14 from [Showco].”
The opening acts rely on Digico D5s at FOH, with a Showconsole at
monitor world. Both Owen and Big Mick (FOH engineer who has been with the band for 20-plus
years) are using Midas XL4s, as they have since receiving the first ones eight years
ago.
“We've contemplated
[using a digital board],” Owen says. “But it's still nice to be able
to grab something. Because I do so many cue changes with Metallica —
they're on in-ears and they're on wedges — by following them around
onstage, I can't grab things fast enough. The whole digital concept, in
my opinion, works well in multiband situations, but I think it scares a
lot of engineers off who are not used to the digital world. I've looked
at all of the digital consoles — PM-1D, InnovaSon, the D5 — and
they've all got minuses and pluses, but I think anyone who comes out
with a digital console where you can actually choose as much analog as
you want to — I think that would make it more appealing to a lot more
engineers.”
IT'S NOT REALLY
“11”
Big Mick always chuckles when people equate Metallica with being
“loud.” But in all fairness, he likes to run at about 106 dB
A-weighted at the board; C-weighted, it usually runs at about 120 or 122
dB on peaks. “So I try to lean on the low end more than I do on the
high end; makes it less brash-sounding and more powerful,” Big Mick
explains. “By the nature of the music, it makes the perception a lot
louder than it really is. You can't let it just be full-on, it'll be too
abrasive, so you have to calm it down a little bit. You avoid certain
areas; obviously, anything in the high midband, about 1.8k to 4k. And
distorting guitars tends to contain a lot of those frequencies, so you
have to keep them tamed a little bit, try to beefen up the other
frequencies that are less offensive.”
But Metallica still has
a monstrous sound, thanks in part to the P.A. This tour marks the first
use of the new Nexo GEO T Line Array. “We've got six a side on the
sidefills for the stage; it's pretty impressive!” Owen says. “I
think it's the first line array that's come out that you can actually
steer with physics, as opposed to mechanics. A lot of thought went into
it. I think it's the best line array that's out now, and we've used them
all.”
LONG ROAD TO “THE”
SOUND
Big Mick has seen the band catapult itself from an opening act at small
clubs to selling out stadiums across the globe. And during this time, he
has had plenty of opportunities to tweak and refine how Metallica sounds
live. For example, Big Mick says that the kick drum has posed some
interesting difficulties. “You could never hear when [Lars Ulrich] was
playing double bass drum. So you have to have the click in the kick drum
in order to hear it. And then, of course, you have to moderate the
amount of low end to go with that so that the click doesn't sound too
over the top.
“We've also done
different things over the years, such as modifying guitar sounds so they
worked together. We go to Boogies instead of Marshall, and done an awful
amount of work on microphones. With a lot of heavier-sounding acts, it
is very difficult to get cymbals heard. If you got the cymbals to where
they were loud enough, you had too much guitar across them; you'd have a
lot of everything across them. And it was really ugly. Now, I
mike every cymbal from underneath with the Audio-Technica 3525. I extend
the gooseneck so it goes further to the edge of the cymbal, so the
actual overhead mic sits one per cymbal and nearer to the edge than it
does to the center, and then I can position it in the mix left and
right.
“Another problem we
had as we went along was that there was so much ambient noise onstage
that to adjust a noise gate's threshold, you actually turn the tom tom
off when [Lars] wasn't using it and then for it to turn on when he hit
the tom tom was impossible to adjust. We had D-Drum trigger samples
about 15 years ago to help Lars out with his snare sound. It never
worked out really well, so I got rid of it. However, I did keep the
triggers. So I plugged that into the key input of a noise gate, switched
it to key input and flicked it, and the gate worked. So then I taped
them to all of the tom toms and the kick drums with these triggers, and
that's what we do today.
“Mics that are
actually sitting open with no noise gates on are the overheads and
hi-hats — that's it,” Big Mick continues. “There's no guitar mics
onstage; there's nothing. I even gate the vocals because there are 10 of
them. With the big reflective surfaces on this particular stage —
there are big plastic sheets all around them, which cause vicious
reflections — I found that leaving all of the vocal mics wide open
just made the whole thing have loads of little echoes within the sound.
I don't mean echoes in the sense of a useful thing, I mean it kind of
like a slapback that stays as close to the original sound. So we had to
start gating the vocals down.
“I've just gone to
different microphones on the guitars. I was using Audio-Technica 4050s,
but I just got this new mic: an Audio-Technica 2500 Artist Elite for
kick drum. It's got a dynamic capsule and a condenser capsule all in one
housing. I thought I'd try one on guitar and it sounded amazing.
I couldn't believe it. I use absolutely no EQ at all. None. I have four
channels for James' [Hetfield] guitar: the condenser, the
dynamic/condenser for the one set of Mesa Boogie — he has a Diesel
amplifier — the dynamic/condenser again, and then the EQ switched out.
It is incredible. I don't mike the bass. I use a pre-DI and a post-DI.
We have a DI straight off the guitar, which is the Gas Cooker to beef it
up a little bit, and then we have a DI that comes after the
amplifier.”
As for Hetfield's
vocal, Big Mick doesn't use any EQ switched in. Instead, he sends all
eight vocals to two subgroups, and he EQs the subgroups because Hetfield
will sing into any of the eight mics onstage. Guitar EQs are switched
out, though he does EQ drums.
EARS ALONE NOT ENOUGH
It was only four years ago, during the orchestra dates with the San
Francisco Symphony, that the band first wore in-ears. Owen relates that
it was evident that the band truly heard themselves when they went on
ears, especially Ulrich. “Lars had always worn thick ear plugs and
listened to a huge drum monitor. So a lot of the notes they had never
heard. So if James questions him, ‘You're playing the end of “Master
[of Puppets]” wrong,’ Lars is like, ‘I've always played it that
way.’ It's just because he's heard it now!”
But the switch to UE5
ears wasn't easy and isn't across the board: Hetfield didn't like the
isolation of it (he has 12 dB of ambience in his ears), so Owen still
uses a full monitor system because the band plays off of his guitar.
“They can't work in complete isolation,” Owen explains. “James
wants to hear exactly his instrument and where he goes, so you have to
follow James' vocal and send it to him. Except you can't have 15 vocals
wide open in his ears, and you can't really gate them down: Some guys
sing soft, and some guys sing hard. So it's a constant following around.
Lars only hears certain parts of James' vocal and certain parts taken
out. Same with Kirk [Hammett, guitarist]: He wants to be followed
entirely around the 200-foot stage with 24 mixes. Same with Rob
[Trujillo, bassist]. Rob had never worn in-ears until he came to
Metallica. And he's just on one ear [his left], which is a heavy bass
driver. And the rest all follow him around on the wedges onstage, which
is similar to what Jason [Newsted, former bassist] was. Bassists are
pretty hard to convince to stay on in-ears. They do generate a lot of
low end.”
The transition to
in-ears is a fine example of Metallica's ever-changing sound. In fact,
as Big Mick explains, creating that distinctive Metallica sound has been
all about “cause and effect”: “There's a problem; it causes me to
think about it, and then I effect a change to try and fix the problem.
“So, basically,”
Big Mick concludes, “all we've done over the years is learn how to
refine each of the individual sounds to make a cumulative big sound with
the topic of music at hand. I don't use any samples at all; the kick
drums, snare drums, tom toms, everything is real. I think more engineers
need to do more experimenting and thinking about what they're trying to
achieve. I just think it is very easy to follow what everybody has
always done. If it doesn't work, you have to adopt a plan. I don't mind
telling people my plans. It's not a competition; I'm just doing a job.
If I come up with a good idea and if everybody can benefit from it, then
why not? It doesn't matter. We're all trying to earn a living.”
Mix Online 2003 |